The lack of ability to make a character "YOUR" character makes Fantasy strike feel bland on an emotional level as any player could have made the choices you made and came out on top. In Fantasy strike you play one archetype and deviating from it will not help you win a round. ![]() If you play Beef/Pork you can still be more than just one move. If you play the rushdown you can still be defensive. In Tough love arena you aren't restricted to your character's archetype. So I'll go through these one by one for the most part. So Fantasy strike was made with the sole purpose of being an "easier" fighting game, however I think that I can designate why.Īt the time of posting this, has 96 players online while Fantasy strike has a pitiful 24 and had a maximum of 400 people ever at once playing it Question - Ask the FGC about specific things happening in the community, or ask for advice.Topic - Debatable subjects surrounding the FGC, that can bring healthy discussions.Offline locals, online groups and servers, etc. Community - Initiatives made by the FGC.Event - News surrounding fighting game tournaments and gatherings, both online and offline.Clips, Music Videos, Tournament footage, etc. Highlights - Share us your, or other's best performances on the games we play.Content - All sorts of medias, made by and for the FGC. ![]() Trailers, teasers, announcements, sales, etc. News - Official announcements, made and endorsed by the creators and publishers of the game.Come share with us your thoughts and questions about the FGC, and everything related to it. R/Fighters is the subreddit made for and by the Fighting Game Community.
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