![]() The game proper starts soon thereafter in modern times in Bolivia with Lara Croft climbing cliff sides, a little reminiscent but a lot less vain than Tom Cruise's intro to Mission Impossible 2. Lara activates an ancient artifact and her mother is sucked into a magic vortex that pretty much ends Lara's childhood on the spot. The two make it through the crash unharmed, but they find themselves in an ancient land with strange iconography and mystical architecture. Suddenly an engine catches on fire and they have to crash land. In one of the first of many flashback moments, Lara and her mum begin the game traveling in a small airplane. Slated for PC, GameCube, PS2, Xbox and Xbox 360 (with a PSP release in May), the game starts with a focused thematic storyline that carries all the way to its final moments. Uncover new details at King Arthur's tomb. They've resurrected an icon and a legacy from its tumultuous past by making the best and most definitive Tomb Raider yet. Crystal D's fresh approach, erudite design and execution, and its focus on good controls, smart puzzles, and competent combat, do the trick. That's exactly what we get with Tomb Raider: Legend. And the team's research pointed to a few things: people love exploring enormous exotic locales, they love great stories, and they want the freedom of making an acrobatic character move nimbly and athletically. ![]() Among other beneficial moves, original designer and animator Toby Gard was retained as a consultant. Crystal D spent more than a year researching the Tomb Raider series before it actually started the design proper, digging up the essentials to figure out what people loved so much about the originals and how to return to that point. developer best known for its gothic action-adventure game, Legacy of Kain. Enter Crystal Dynamics, the Menlo Park, Ca. ![]() After Tomb Raider 2, fans got five progressively worse sequels, the last of which was so second-rate that Eidos canned Core Design from its own series. Lara's popularity has continued to thrive well into this century, especially with two movies starring Angelina Jolie, but though she remained a cultural icon to the masses, her games went down the toilet. A lot has happened since the heady days of Core Design and Eidos Entertainment's first big splash.
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